Character Creator - Blender - Unity Pipeline - Hair Rigging
Demonstration of the hair rigging tools in the CC4 - Blender - Unity pipeline.
Hair spring rig generation from hair cards. Currently the hair mesh must be made of clean hair cards, i.e. each hair strip must be a UV island grid with clean straight(ish) lines along the UV direction. I hope to expand it to cope with less clean meshes but for now this is it’s limitation.
Using:
- CC4.2
- CC/iC Blender Tools (Released)
- CC/iC Unity Tools (Released)
- Dynamic Bone for Unity (Required)
CC/iC Blender Tools:
CC/iC Unity Tools:
Forum Thread:
0:00 - Export from CC4
0:11 - Blender spring rig tool
1:25 - Binding to spring rig
2:21 - Unity set-up
2:51 - Play mode physics
3:14 - Final render
1 view
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