Character Creator - Blender - Unity Pipeline - Hair Rigging

Demonstration of the hair rigging tools in the CC4 - Blender - Unity pipeline. Hair spring rig generation from hair cards. Currently the hair mesh must be made of clean hair cards, i.e. each hair strip must be a UV island grid with clean straight(ish) lines along the UV direction. I hope to expand it to cope with less clean meshes but for now this is it’s limitation. Using: - CC4.2 - CC/iC Blender Tools (Released) - CC/iC Unity Tools (Released) - Dynamic Bone for Unity (Required) CC/iC Blender Tools: CC/iC Unity Tools: Forum Thread: 0:00 - Export from CC4 0:11 - Blender spring rig tool 1:25 - Binding to spring rig 2:21 - Unity set-up 2:51 - Play mode physics 3:14 - Final render
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