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Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design conundrums, so you can fix your own issues when they crop up.
Bonus Video on Patreon:
=== Before you watch ===
Content warning: Blood, Gore, Violence
=== Sources ===
[1] Bridging the Gap Between UX Principles and Game Design | GDC on YouTube
[2] DD2018: Maciej Binkowski - Creating experiences with numbers | Digital Dragons on YouTube
[3] Mining Your Own Design: Crafting the Crafting System in Astroneer | GDC on YouTube
[4] Through the Grinder: Refining Diablo III’s Game Systems | GDC Vault (Free)
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