Making of “BLACK WIDOW“ 3D Portrait - Part 2: Making Production Topology in Wrap

This is the second video of the full making of Black Widow 3D portrait, in this Video I will show you how we wrap zbrush sculpts or scans to existing production topology in a very handy software that’s being used in all industry big studios nowadays, Wrap3. Next Video I will show you guys how to use texturingXyz maps to get color and displacement textures on your model, so subscribe and stay tuned :) ***Please subscribe so I can stay motivated and keep posting videos :) *** follow me where I post all my artwork, work in progress, share tips and answer question : As some of you know, these videos used to be on my Patreon account, so please keep in mind that they were recorded more than a year ago. Wrap3 website :  Lookdev on this project was done by the amazing Jeremy Celeste : Textures Used were provid
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