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Advanced Farming System
The farming system is very extensive and has many functionalities.
It is a fully networked (replicated) farming system including a major set of predefined crops.
The most important aspects include:
Fully networked (Replicated)
Growing in stages
Regrow options
Harvest options
Pluckable Yield VS direct harvest
Crop Quality calculation
Durability options
Decay and dead crops
Advanced Growing and regrooving Requirements
Season requirements
Data Table Driven including Excel import logic
UV lamps
Sprinkler system
Including many predefined plants/trees/crops.
Plant Types:
I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
Potato
Beet
Pumpkin
Watermelon
Cabbage
Cauliflower
Tomato
Strawberry
Blackberry
Redberry
Lemon
Lime
Lychee
Kiwi
Bellpepper
Avocado
Green Beans
White Grapes
Purple Grapes
Pineapple
Broccoli
Corn
Banana
Orange
Peach
Pear
Apple
Pomegranate
Notes:
This system does NOT include an advanced placement system of the crops/seeds. It is advised to couple a building system if you want advanced placement features (e.g. ghost placemen).
The controls are hardcoded in the character. It is advised that you should implement these in your own character with the input controls to your liking and implement the triggers in your system
I hope you like the system! Always feel free to reach out.
With warm regards,
Eric
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