Blender 3 Layer Material Blending Tutorial - Use vertex colors and heightmaps to blend textures

In this tutorial, I will teach you how to create your own 3 Layer Blendshader in Blender for Cycles and Evee. I’m giving you an in-depth breakdown of how to use the shader editor, expose values and easily control various material attributes from the material properties tab in Blender. You will learn how to blend between different materials using vertex colors and heightmaps directly in Blenders viewport, allowing you to transition seamlessly between the different layers. This tutorial is great for anyone wanting to preview material blending directly in Blender without having to export to a game engine first. It`s also great for anyone wanting to learn more about Blenders shader editor. Get the source files here: Reach out on Twitter: ​ More images on artstation: All textures by Quixel: You need a Quixel subscription to use Megascans textures outside of Unreal Engine.
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