Game Engine Series - Game Engine Programming 071.1 - Introduction to Physically Based Rendering

โœ… Support Game Engine Series or In this video, Iโ€™ll give an overview of theory and mathematics behind physically based rendering (PBR) with Cook-Torrance GGX BRDF. ๐ŸŸฅ(Red Episode) The assets I used in this video are available for Patreon and Ko-fi supporters of the channel: โœ… Donations: โœ… Discord โœ… Twitter ๐Ÿฑ Mr. Frummel & Louisโ€™ unreal adventures ๐Ÿ’œ Big thanks to Tribal Elders: Von Bismarck, Lester Lin, Ashwin Mods, Zachary Shrout, Alexandru Iancu ๐Ÿ’š Big thanks to Chief patrons: Simon, Eero Laine, deathcat00 ๐Ÿงก Big thanks to Shaman patrons: Shaun Mitchell, Aiguo Wang, Talis Lincoln, Miime, Timmy Jenkins, David Ducados, Soheb Bhimani Further reading: Filamen material system: #materialsystem Specular BRDF functions: Shaders Monthly - Microfacet BRDF: Physically based shading: LearnOpenGL: Real shading in Unreal Engine 4: 00:00 - intro by Arash Khatami ------------------------------------------------------------- #PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries
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