Creating a BOLD Anime Art Style in UE5 Through Guilty Gear Strive (+ Shader Download)
Thanks for watching everyone! Continue reading to find links to all my resources as well as where you can download my shaders for yourself :)
In this tutorial, we’ll be trying something a bit new for me, and looking into stylized art inside UE5. In doing so we’ll be reverse engineering the popular fighting game Guilty Gear Strive, and trying to recreate their shader/art style.
If you want to jump right into the action you can follow these time stamps to get to exactly what you need to know:
The tutorial starts at 7:08
Outlines: 11:10
Texture Maps and UVs: 17:13
Decals: 29:02
Shader Setup: 35:19
Shader Lighting Methods: 43:28
I also mentioned many resources I used to get this all made, so please check them out here for more info:
Model/Texture Downloads -
Guilty Gear GDC Talk -
UE4 Stylized Shader Setup/Basic Lighting -
Stylized Shader with Ray Cast -
Making Guilty Gear Texture Maps for Character -
Lighting Blueprint System by Christian Sparks -
Also want to credit the music used in this video:
Opening - atsura - Together (w/ kissmenerdygirl) -
Middle/End - Mewmore // Cianwood City (Pokémon Gold & Silver Remix) -
Finally, if you’d like you can download my shader scene here:
Have a great day everyone ^__^
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