Advanced Locomotion System #2 - Weapon Reload Animations
Project Files: .
In the previous episode of this series, we added a M16 rifle with shooting and damage capabilities into the advanced locomotion system. Today, we are going to look into how to implement weapon reload animations for both character and gun. In ALS, there are multiple animation layers with animation curves. So, we cannot just create an animation montage and play it. we will have to define the relevant layers and layer override settings in the animation montage with some modifications to the base animation blueprint to properly implement that.
Advanced locomotion system:
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