Welcome back, pals!
This week, we’re got a hotly demanded introduction to isometric perspective in games. I wanted to focus on tilesets for this episode, but perhaps in a later one we’ll tackle character sprites and animation?
Let me know what you want to see and I’ll queue it up for upcoming videos.
Thanks again for all of your invaluable support. I appreciate your enthusiasm for pixel art and your supportive comments!
Sprites created with Aseprite :
Tilemaps made using Tiled:
Check out Super Tiled2Unity here:
Chapters:
0:00 - Introduction
0:45 - About Isometric
9:09 - Making Your First Tile
11:45 - Starting a Tileset
12:54 - Elevations
13:20 - Half Step Tile
14:25 - Slope Tiles
16:41 - Stair Tiles
17:47 - Walls Tiles
19:36 - Corner Tiles
20:43 - Importing Into Unity
21:52 - On Collisions
23:19 - On Bespoke Isometric
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