From CAD concept to a model with all the texture maps baked ready for texturing in around 2 hours. Using Plasticity, Blender and Substance painter. With no Zbrush or Marmoset, and close to 100% surface optimization.
I’ve spend about two months trying to find new ways to do game ready assets more efficiently. i guess i got something as a result ˆˆ
Full tutorial on the method-
My tutorial on basics of Plasticity 3d-
My twitter-
Music: Nasenbluten – Squabble