The making of “A Portrait of Daniel Craig“, by Luc Bégin, V-Ray for 3dsMax
In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project “A Portrait of Daniel Craig“
He goes through the skin shading settings of the specular, diffuse and sub-surface scattering layers, explains how he used the V-Ray Blend Material and why he needed only a diffuse map to create this stunningly realistic rendering of Daniel Craig’s face.