Unreal Engine #07 - Building User Widget/HUD/UI with C++

Hi guys, in continuation of our C series, I’ve made this video explaining how to “create“ UMG/Interfaces with C on Unreal Engine instead of using Blueprints In this video you’ll see: 1) How to bind elements of UMG into C in order to code the behavior 2) How to bind existent delegates of those elements into C 3) How to create custom delegates/events dispatchers into C 4) How to use/override existent blueprint events into C (Construct, Destruct, etc) 5) How to remove used delegates when not using anymore More Binding Properties for UI with C : If you want to understand how the character is being presented into the UI: How to use construction scripts to build pickups with C :
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