FarCry 1, OPCL dynamic weather preview

showing one dynamic weather pattern. (btw, second running have screen post processing enabled.) the new weather system is almost finished, needed one fulltime week for, because i underestimated the problems with communicating with other devkid instances, like fogmanagement, viewdistances, in/outdoor handling, sun handling, particles streaming manager, AI-Sightmanager and and and. it ended that i have had to write ~10 complete new scripts so for example i have now an Boidmanager where the dynamic weather can communicate with. for example it is needed for my devkid indoorsystem, which can switch off boids. same for sun, some types of particles, some sort of sounds and and and. it was a hell of work, especially the smooth outfading of the cryteksun (which i here use in this map, because this map have no real day-night cycle). ah, long story short, just watch and enjoy, if you care, i can post soon another weather pattern :) before you ask: this weather pattern was set up with 20% max rainfor
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