This *FumeFX 6* for 3ds max tutorial guides you through the process of creating a flamethrower simulation by using the NodeWorks particles and FumeFX sources. We will also show you how to setup the FumeFX simulation parameters in order to achieve napalm burn with nice rolling motion and expanding billowing smoke.
Topics:
- Particles
- PhysX
- FumeFX simulation
- Arnold rendering volume ray depth
Scene is available for download at:
*FumeFX 6 beta for 3ds max is now open to everyone!*
It is available as a free, fully functional commercial license that is valid until .
FumFX 6 beta can be used for leaning purposes, for non-commercial project or in a large studio for a major blockbuster film project at no charge during this beta period. Whatever project you have, feel free to use it and share your experience on our support forum.
Get your free FumeFX 6 license at:
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