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David demonstrates some of the new features he added in the last week:
- Each AI keeps track of what it knows about each character
- AI characters look at allies occasionally
- Idle characters walk backwards when they are crowded
- Combat song initiates when player character sees pursuing enemy
- Sad song initiates when player is defeated
- Initial plant rustling effect when characters collide
- Testing combat stance for dog knife
- Recreated challenge level 1 from Lugaru
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