Benchmark - GTX 1080 Ti - Gears of War 4 - Integrated Benchmark
Hardware
GPU: Palit GeForce GTX 1080 Ti JetStream
CPU: Intel Core i7-6700K
Software
Game: Gears of War 4
Engine: Unreal Engine 4
Graphics API: Direct3D 12
Overlay: MSI Afterburner, RivaTuner Statistics Server
Capture: NVIDIA GeForce Experience
Graphics Settings
Resolution: 1920x1080
Screen Mode: Windowed Borderless Full Screen
V-Sync: Off
Options - Video
General Settings
Default Quality: Custom
Scaled Resolution: 100%
Brightness: 50
Field of View: 100
Texture Settings
Character: Ultra
World: Ultra
Effects: Ultra
Lighting: Ultra
Texture Filtering: 16x Anisotropic
Visual Settings
Anti-Aliasing Quality: Ultra
Temporal AA Sharpening: 0
Foliage Draw Distance: Ultra
World Level of Detail: Ultra
Character Level of Detail: Ultra
Motion Blur: Off
Lighting and Shadows
Light Shaft Quality: Ultra
Light Scattering Quality: Ultra
Lens Flare Quality: Ultra
Bloom Quality: Ultra
Shadow Quality: Ultra
Capsule Shadow Quality: Ultra
Screen Space Shadow Quality: Ultra
Ambient Occlusion Quality: Ultra
Ambient Occlusion Intensity: 7
Advanced Visuals
Post-Process Quality: Ultra
Screen Space Reflections: Ultra
Environment Reflections: On
Refractions: On
Particle Spawn Rate: 0
Sharpening: 30