Creating a Stylized Environment: Part 2 [STYLIZED TEXTURING IN SUBSTANCE]
Have you ever wondered how artists make these beautiful stylized environments with all these cool assets? Whats the workflow like? Where do you even start?
Cesar Manrique stops by Stylized Station to give an exclusive masterclass on creating stylized game environments using Maya, Zbrush, Substance Painter and finally rendering out in Marmoset Toolbag 3. Cesar will go through each step he took in his workflow to achieve a super stylized result.
Check out Cesar on Artstation for more stylized goodies:
This is Part 2 of a 3 part series totaling 45 minutes long.
Software used: Maya, Zbrush, Substance Painter, Marmoset Toolbag 3
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