Thinking Globally: Building the Optimistic Future of Overwatch

In this 2017 GDC session, Blizzard’s Michael Chu explains how a team-based multiplayer shooter went from a simple idea: “a world worth fighting for,“ and ended up with the sprawling story of Overwatch. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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