Автор - Real Robots
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In this video I run through how to make some simple, procedurally generated trees for those like me whose programmer art isn’t fantastic.
I cribbed a LOT of this from , basically just updating it for Godot 4 and my own preferences. So big thanks to codatproductions.
Here is the code as at the end of the tutorial:
Here it is added to my voxel colony game, which includes spreading them out according to 2D noise, adding branches, and making them repeatable by unifying all the random seeds into one.
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