Demystifying Post Production: Simulation in Cinema 4D - Week 1 - Simulated Halloween VFX
Learn how to create a Halloween-themed VFX shot with Cinema 4D Master Trainer Sandro Sanakoti. You will learn how to can use cloth simulation to create a ghost, and light it up with Pyro to reveal loads of sweets and candy. Sandro is also going into tracking, rendering and compositing briefly.
00:00:00 Waiting List
00:01:33 Welcome
00:02:30 Housekeeping
00:05:28 Intro Sandro Sanakoti
00:07:26 Sandro’s Intro to Simulation
00:08:55 __ Project – Work to be done
00:09:19 __ Asset and Scene related
00:11:41 __ Workflow time ratio
00:12:37 __ Simulations Iteration
00:13:11 __ How to add complexity
00:14:40 Ghost Candy Scene, Basics
00:16:25 __ Cloth and Vertex, Simulation
00:20:00 __ Tear Animation, Vertex, Shrink
00:22:15 __ Vertex Map also drives Pyro
00:24:25 __ Burn only on edges, Curves
00:28:24 __ Buoyancy and Gravity, Cloth
00:29:11 __ Cloth, Force, Pyro checkbox
00:31:19 __ Pyro Fluid Force Factor and Cloth
00:32:10 __ Pyro Fluid Force Factor and Sim [1]
00:34:06 __ Candy Catcher Cloth
00:35:30 __ Too much Fluid Force example
00:36:42 __ Rigid Bodies Influence, Padding
00:38:03 __ Tools work best when understood
00:41:24 Tip, RS Particle as Clone, Matrix
00:43:29 Walk and Cloth Session
00:43:54 __ Tracking the footage
00:46:50 __ Mixamo Mocap
00:47:42 __ Renaming Joints
00:49:46 __ Creating a Motion Clip
00:50:53 __ Blend two Animation Clips
00:51:33 __ Character and Mixamo, Retarget
00:54:15 __ Selection Object
00:54:54 __ Round Table-cloth, Improved
00:56:00 __ Tip – Fabric and Fold preparation
00:57:37 Q Quads or triangles for fabric
00:59:38 __ Mesh density tip
01:00:24 __ Substeps amount
01:01:32 __ Current State To Object
01:01:52 __ Technique, from negative frames
01:02:39 __ Character walks with Cloth
01:04:25 Vertex and Simulation, Pyro
01:04:30 __ Cloth Belt set up (mentioned)
01:04:58 __ Trigger Vertex map grow, tear
01:06:22 __ Pyro Variations, Cache, up-res
01:08:14 __ Tip – upresing insights, Art-Direct
01:10:01 __ Pyro Fluid Force Factor and Sim [2]
01:10:31 Q How many iterations have you done
01:12:18 Candy Explosion Session
01:15:45 __ Walkthrough
01:16:53 __ Candy Explosion, Making Of
01:19:25 Q Creating realistic tear on edge
01:21:20 Q __ Be specific, describe it
01:23:34 Be an Explorer, discussion
01:27:19 __ Objects have meaning, and stories
01:28:33 __ The idea of an Object, experience
01:30:35 __ Find your tribe, also explore others
01:31:10 Light, Render, Compositing
01:33:01 __ Material [1]
01:33:24 __ Light, HDRI, inside
01:34:11 __ Material [2], noise
01:34:57 __ Light, Material, inside
01:37:53 __ Tree card for light, shadow
01:38:49 __ After Effects, Compositing
01:40:28 __ Red Giant Colorista V
01:40:52 __ RG VFX Real Lens Flares
01:42:50 Wrapping up the session
01:44:02 Q Basic Simulation Training
01:46:20 Housekeeping, Certification, T-Shirts
01:48:56 Thank you and bye