How to store data in tiles (Unity Tilemap + Scriptable Objects)
In this video I to show you how you can use scriptable objects to store any kind of information in a tile. You don’t have to install any extras or make special tiles, you can use the standard tiles straight out of the box with Unity’s built in Tilemap. As an example I show you how to make those little bugs that check how fast they can crawl based on the type of tile they are crawling over.
If you want to store unique data for every single tile in the map, check out this tutorial:
Currently available for (paid) work! Small jobs, big jobs, odd jobs. VR preferred. Contact me on discord ShackMan#8092
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