Keeping Level Designers in the Zone Through Level Editor Design

In this 2016 GDC talk, independent designer Robin-Yann Storm explains both the good and bad sides of many different engines and editors, from a level designer point of view, and how tool creators can help level designers achieve their vision through streamlined design. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay
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