The ambience in games like Silent Hill and Half Life was unmatched. Producers dug deep into old 90s ambient sample CD’s to put together their compositions. Let’s look at how to create ambient samples like you’d hear in Silent Hill / Half Life and other 90s sample CD’s such as Zero-G ambient #musicproduction #bitwigstudio
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Need atmospheric pads / fx samples and presets? I gotcha:
0:00 Intro
0:25 A bit of history & creative mindset
1:48 How to make 90s ambient samples
2:30 Sample a sound
3:01 Change the pitch
3:52 Resample
4:40 Enable Polyphony
5:35 Drones: Sampling effect tails
7:01 Pitch Modulation (Envelopes)
8:16 Perception Modulation (Panning)
9:07 Continuous Modulation (LFO)
10:42 Randomness
11:20 Let it run & resample
13:05 Finding a drone
14:33 Closing Thoughts
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