Enemy AI - UNITY 3D RPG COMBAT SYSTEM using FSM & Input System (pt.4)

In the forth video we setup the Enemy Model plus Animations, create an Enemy Script for the AI and a simple Player Health System. In this tutorial series I show you a Third-Person Combat System using the Finite State Machine (FSM) and the New Input System from a previous Video. Link to the FSM and Input System: Link to the first part: Link to the second part: Link to the third part: Timestamps: 0:00 Intro 0:30 Starting Point 0:48 Importing the Enemy Model 3:44 Setup the Enemy Animations 7:44 Create Enemy Script 9:43 Overwrite DamageDealer Script 11:08 Adding AI to the Enemy 17:24 Implementing the Player Hit Animation 18:50 Create Enemy DamagDealer Marker 19:38 Create Enemy DamagDealer Script 21:38 Setup Animation Events 22:09 Player Health System 24:50 Final Product 25:10 Thanks for watching :) 25:50 In the next video... đź’ľ Source Code: Resources: âś” Animations & Character Model: #/?page=1&query=pro sword âś” Skeleton Model: Music by TeknoAXE: Synthwave G - Anthem for Tomorrow -
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