Siggraph 2018 Rewind - Marc Potocnik: Procedural Landscaping with Cinema 4D
Marc Potocnik of studio renderbaron offers a master class in Cinema 4D’s procedural noises, explaining which noises to use and how to layer them to create dramatic procedural landscapes. Marc outlines the two families of Noise - Perlin and Voronoi, and explains how each noise type relates to these families. Then he shows how various noise types work in displacement in order to create landscapes and rocks. You’ll see how noises can be layered both in C4D’s classic material and in Node-Based Materials in Cine
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