Learn how to position sounds (2D and 3D) in your game with Wwise. Use Balance Fade, Steering, Automation, or Attenuation Spread to define the use of channels.
How is Listener with Automation different from Emitter?
- The sound will automate relative to the listener, like flies buzzing around your head. Emitter is relative to the object, like bees flying around a beehive.
Resources:
- Wwise-101 | 3D Spatialization:
- Working with 3D Objects:
- Steering:
- Effects of Spread:
- Attenuation Curve Spread:
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