This is me running around during a full rain cycle using the newly implemented rain effects for GD3D11.
This effect uses a fully GPU-driven particle system, which can simulate the 150000 particles in next no-time.
Raindrops are then created by a GeometryShader and textured using one of 370 precalculated droplet textures, which allows me to have several types of drops and fully dynamic lighting of the single droplets.
A detailed overview of this technique can be found here:
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