Vehicles Demo

Demonstration on just a few of the key features that will be included with working land, sea, and air based vehicles. Features: Enhanced landing / launching animations which can be expanded upon through new LaunchProtocol classes Rotating Turrets which also feature hard points. Do not take up physical space on the grid like normal Things do. Can attach multiple turrets onto 1 vehicle (which ties in nicely with the upgrade tree) Dynamic Masking where vehicles can apply a wide variety of “patterns.“ These patterns are a separate 2nd mask which are applied to the first mask. This means only 1 pattern mask is needed for applying the pattern to all vehicles. Supports color and mask changing ingame as well as a 3rd masking color. Upgrade tree system which allows for modifying stats and adding or replacing turrets. The upgrade node types can be expanded upon by other modders.
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