Changelog and Q&A
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* Music by @Thaehan
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Animation
* Animation: Allow NLA strips to be horizontally shuffled
Attributes
* Attributes: Add 2D integer vector attribute type
Custom Data
* Custom Data: support implicit sharing for custom data layers
Cycles
* Optimize Blender curves attribute extraction
* Optimize Blender point cloud attribute extraction
* Optimize extraction of Blender attributes
* Refactored GPU denoising code
* Upgrade to new Embree 4 while staying compatible with Embree 3
* bump version to
* Avoid overhead from RNA when extracting mesh data
Fix
* Fix #106440: EEVEE: World lighting does not affect volumetrics
Geometry
* Geometry: Use implicit sharing for curve and mesh offsets
* Mesh: Replace MPoly struct with offset indices
Geometry Nodes
* Geometry Nodes: avoid last buffer copy in Blur Attribute node
IDManagement
* IDManagement: Extend ID remapping code.
Image
* Image: Use OpenImageIO for loading and saving a variety of image formats
ImageEngine
* ImageEngine: Improve Performance and Quality.
Nodes
* Nodes: Move data-block default values with link drag search
* Nodes: Add dropdown to select group socket subtype
Python
* Python: Support multiple custom script directories in Preferences
* Python: `` context manager
* Python API: Add function to create links to virtual sockets
Realtime Compositor
* Map UV node
* Fog Glow Glare node
* Displace node
* Z Combine node
Sculpt
* Sculpt: updated Mask and Face Set menu operators
Texture Paint
* Texture Paint: always respect edit mode hiding
Transform
* Transform: improve visualization when dragging Gizmos
UI
* Sculpt Paint tool defaults
* Quick tooltip showing tab name for Properties editor tabs
* Allow Clipboard Copy/Paste Images
* Color Picker Positioning
* Add slash character support to fuzzy search initials mode
* Allow Float Kerning for Text Objects
* Tooltips for Assets
* Fix disconnected and non-clickable checkbox labels in popovers
* enable string properties for alt-click buttons for multiple objects
* Text Object International Case Change
* Region polling support
UV
* add overlapping island support for uv packing
* support for non-square bitmaps in uv packer, alpaca_rotate
* improve layout efficiency of uv packing when rotation enabled
Viewport
* DRW: Selection Occlusion
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