A talk about procedural art using Crystal and an SVG shard, redcodefinal/celestine. After a basic introduction to SVG and Celestine, I will break down a few different generative art techniques such as RNG, Perlin/Simplex noise, Gaussian distribution, and finally leave you with a process breakdown on how to make a basic piece of procedural art, as well as leveraging Celestine’s masking, filtering, and animation to make an endlessly unique animation.
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Original video was published with the Creative Commons Attribution license (reuse allowed). Link:
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