Dev Diary | Utilizing Photogrammetry & 3D Scanning in Arena Breakout Infinite Development
Discover how we bring realism to Kamona! By scanning real-world buildings, we’re able to create detailed, lifelike models directly in our games. This means our environments and objects are not just immersive, they’re grounded in actual, tangible reality.
1 view
4594
1480
1 month ago 00:05:28 21
Civics and Specimens and Space Fauna, Oh My! With @Moerp | Stellaris: Grand Archive Story Pack
1 month ago 00:00:47 1
Prehistoric Kingdom | Apatosaurus Spotlight
1 month ago 00:00:51 1
Prehistoric Kingdom | Brontosaurus Spotlight
1 month ago 00:06:52 3
SILENT HILL 2 | THE TOWN OF SILENT HILL - Bloober Team Dev Diaries | KONAMI