Java 3D Game Development 16: Collision Detection

Opengl Game development log videos with commentary about my indie 3D RPG java game. This week I show off my newly completed collision detection algorithm! Broad Phase Collision Detection Algorithm, “Sweep and Prune“: Narrow Phase Collision Detection Algorithm: I will try to release one video each week to keep you up to date with everything I’m working on :) The game is written in Java, and uses LWJGL and the Opengl
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