Reimagining an Old Game with Modern Graphics | Blender 3D Speed Modeling
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Grim Fandango amazed me with its atmospheric CG backgrounds and animations (especially considering it is almost 25 years old now) and I wanted to revive some of it in our day and age. I guess this, is what people imagined when Double Fine announced Grim Fandango Remastered eh?
Blender 3D, CGI, Double Fine, Psychonauts, Grim Fandango, Tim Schafer, Manny Calavera, Lucasarts