Smart Enemy AI | (Part 1: Behavior Trees) | Tutorial in Unreal Engine 5 (UE5)
Chapters:
00:00 Info on the Full Series
01:29 Info on Part 1
01:52 Enemy and Player Setup
04:43 Basic Enemy Behavior
08:30 Fix Leg IK issue with Ue5 Mannequin
11:33 Creating the Behavior Tree and Blackboard
12:43 Quick Explanation on Behavior Trees
15:02 Building the Behavior Tree
17:20 AI controller Setup
21:27 Testing the Behavior Tree
23:05 Creating Our First Custom Task (Attack)
25:39 Testing the Custom Task
26:52 Fixing our Custom Task
29:09 Adding Focus Target Custom Task
32:23 Adding Clear Focus Custom Task
34:04 Giving the Enemy a Sword
38:10 Adding a Wield Sword Custom Task
38:56 Creating our First Decorator
42:25 Using Selector Node in Behavior Tree
43:58 Final Test
In this Unreal Engine Game development Tutorial you will learn the following:
- How to use Behavior Trees & Black Boards in Unreal engine
- How to create basic AI tasks
- How to setup a basic AI controller
- How to create custom tasks & decorators for Behavior Trees
Link to the “Damage System“ tutorial:
Link to the “Projectile System“ tutorial:
Link to my “AOE Damage & Healing“ tutorial:
Link to my Patreon (Thank you for your support)
About me:
I’ve been learning game development for over a year now, I do have a background in software engineering, but I’ve always wanted to create my own game.
I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development and design.
If you are interested in learning more or if you are interested in working together, please let me know in the comments.
Join my Discord server to chat and mingle with the community
If you would like to support me on Patreon, you will get access to all the source code from every video I post as well as any custom assets that I create. Also I would be forever thankful to my early adopters
Checkout my other tutorials on my channel:
#unrealengine #unrealengine5 #ue5 #gamedev #smart #enemy #combat #AI #blueprint #tutorial #behavior #tree
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