Master Class: Comprehensive Guide to Working with Audio in CRYENGINE
Audio Director Florian Füsslin, Lead Software Engineer Thomas Wollenzin, and Audio Designer, Dominik Zingler deliver a comprehensive overview of how to work with game audio in CRYENGINE.
00:00:00 Introduction
00:00:18 Intro to game audio: linear media
00:00:31 Agenda
00:05:45 Thinking in terms of conditions
00:07:20 Thinking in real time
00:07:37 Audio production
00:08:50 Processing audio through DAW software
00:10:24 Processing audio through audio middleware
00:12:03 Overview of audio setup in CRYENGINE
00:14:37 Dealing with ambience (echo, reverb)
00:16:26 Working with audio code- overview
00:17:01 abstraction and audio middleware
00:17:52 High level overview of audio code design
00:18:59 Core concepts - audio system
00:24:56 Audio Controls Editor overview
00:26:01 Overview: Executing global functionality
00:27:25 Overview: Executing object-specific functionality
00:29:18 Overview: Executing object-specific functionality withint explicitly handling audio objects
00:29:53 Overview: Executing functionality v
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