Part 1 of 2, timelaps compilation from my Stylized Crossbow sculpting series at twitch. Part 2 features the lowpoly uv/retopo part in Maya and stylized texturing in Substance Painter. While part 1 shows the highpoly sculpting in Zbrush.
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Software: Zbrush, Maya, Xnormal, Marmoset toolbag and Substance Painter
Concept Art made by Becca Hallstedt
Music: Youtube free audio archive
#Stylized #SubstancePainter #3DArt
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2 months ago 00:00:55 1
Stylized Sci-Fi Modern City Environment | Available for Unity & Unreal Engine | Game-Ready Assets
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