This video explores how the open code 3D engines of the Quake videogames became a new medium for artists.
Sources:
“First Person Shooter“, Aram Bartholl, 2006
“The player of a computer game is not safe“, Dr. Karin Wenz, University of Kassel
“Yes... But Is It Art?“, Morley Safer, 1993
“SOD“, JODI (Joan Heemskerk, Dirk Paesmans), 1999
“RELOAD Exhibition,“ Martin Berghammer, 1999
“Interview with Martin Berghammer“, Mathias Jansson at , 2010
“RELOAD Exhibition Quake maps“, Tom Ehninger, Holger Friese, Astrid Herrmann, Christine Meierhofer, Florian Muser, Imre Osswald, 1999
“RELOAD Exhibition YouTube videos“, TheDocmarty, 2010
“fips“, Tony Liu, 2003
“q3apd @ lovebytes2006“, Delire, Pix, 2006
“Q2008“, Feng Mengbo, 2008
“Q3D, a fish tank and video game installation, Feng Mengbo, 2011
“X-Play Adam Sessler and Morgan Webb Tech TV video game
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