Zbrush Tip - Backface & Polygroup Masking

In this tutorial we are going to take a look at backface and polygroup masking. This allows you to sculpt on thin meshes without affecting the mesh behind, as well as restricting the affected area to just one polygroup. We hope you enjoyed this tutorial, make sure to follow the links below for even more content. Website - Facebook - Twitter - Vimeo - Subscribe now to stay
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