Mountains and Canyons in Blender: Displacement Maps and Texture Painting
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Hey Everyone. In this video I share how you can create mountain landscapes or terrains using displacement or height maps in Blender. In addition to this we also go through how you can mix in your own texture painting data to create canyons and craters on top of your original displacement map. Let us know what visual effects you would like to learn next. More Blender vfx tutorials coming soon to our channel as well! Enjoy!
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Create custom cities in Blender 3d with over 55 professional 3d assets packed into a single user friendly add-on! Designed by 3d artists in Hollywood, the CityBuilder add-on and 3d asset database allows you to add over 55 various 3d modeled and textured building assets to your 3d scene with the click of a button! Enhance your 3d art and visual effects work using these professional assets packed into a great add-on with CityBuilder 3d add-on and asset database includes four differently themed kits for your 3d art and visual effects. With 15 3d assets in each kit there are great options of buildings to choose from. Choose between Metropolitan, Derelict Future, and Cyberpunk Clean Future cityscape assets to enhancing your world. Built for an established platform! Blender 3D!The CityBuilder add-on and 3d asset database is designed to be integrated with the powerful and tested software Blender 3d! Materials are optimized to work with the realistic Cycles rendering engine but are also compatible with Eevee realtime rendering!Performance Note: Citybuilder contains detailed 3d models and materials. Because of this the performance of your computer while using multiple 3d assets can vary. For your reference all of the projects in our promotional trailer were created on a 2017 Macbook Pro with 16gb RAM and an Intel HD Graphics 630 1536 MB graphics card.
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