In this tutorial series, we cover the creation of a realistic scales material from the ground up. We begin in this episode by creating the base height map.
1:03 - Intro (Setup) [Probably why your material doesn’t look like mine]
2:42 - Scale Base Geo
22:21 - Rim Cracks
31:37 - Scratches
44:01 - Slopes
49:36 - Gradient Refactor
53:03 - Skin/Height Blend
Check out how to create the exact same template I use here:
Want to contribute? Check out the Get Learnt Patreon page here