Building advanced effects in Niagara | Unreal Engine
In this demo, Chris Murphy covers the fundamentals of Niagara, Unreal Engine’s new VFX system, and extends what begins as simple functionality into an advanced character disintegration effect. This presentation acts as a primer for new developers looking to create effects in Unreal Engine and provides a demonstration of the kind of advanced systems that developers can achieve in their own projects!
Please note that for this demonstration a simplified version of the character Crunch from Paragon has been used. However, developers looking to do this themselves can feel free to use any Single Material Skeletal Mesh.
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