Maximize Your Game Development Potential with Classes in Godot (class_name is OP)

A quick video to show you how Godot’s class_name can be used to create a custom class that makes it easier to add and change functionality in a game. I’m technically using Godot 4/GDScript 2.0, but that should be irrelevant for this topic. Sprout Lands by Cup Nooble: Music used: It’s been a minute, so please leave feedback on how I covered things and the video. Chapters: 0:00 Intro 0:25 Project Overview 0:50 Adding Knockback the Simple Way 1:20 The Problem With Simplicity 2:03 Introducing Classes 3:41 Using the Class Again 4:06 Functions in Classes 4:21 Time for Another Year Long Break
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