The Graphics Pipeline - Shader Graph Basics - Episode 2
In this video, we take a ride down the graphics pipeline. I give a basic overview of what happens on the graphics chip to render images on the screen, including when and where the vertex and pixel shaders run, and how interpolation and rasterization work. Then we jump into Unreal 5 and Unity where I show a couple of ways to move some of the math in your shader from the pixel shader to the vertex shader for optimized performance.
Be sure to come back next week when we’ll go over the basics of each editor, how to make a new material or shader from scratch, and how to create a simple shader from simple nodes.
Here’s last week’s video - the introduction to the series:
And here’s the playlist for the whole series:
Learn more!
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