Cinema 4D Particles: Explore with Derya Öztürk-Prehn – Demystifying Post-Production – Week 3
Join us for another episode of our Demystifying Post-Production: Cinema 4D Particles series with our special guest Derya Öztürk-Prehn as he shares his extensive knowledge of the new particle system. He’ll start with some fundamentals, and then go through some of the great particle preset scenes he created, which can be found in the Asset Browser.
00:00:00 Waiting-loop
00:00:16 Welcome, Derya Öztürk-Prehn
00:01:18 Housekeeping
00:05:41 Derya’s Instagram Introduction
00:06:59 Derya’s work in the Asset Manager
00:08:48 Particles, Switch Groups, In Circle
00:10:52 __ Lifetime, Age, Variance
00:11:54 __ Condition, Age, Chance
00:12:27 __ Condition and Switch Groups
00:12:52 __ Result walk though
00:13:57 __ In-depth tutorial suggestion
00:15:45 __ Using color per Group
00:16:27 __ Render results, Bokeh, Post Effects
00:17:54 Particle, Curl Noise, Bust
00:17:57 __ Tip, Asset Browser, Animated Preview
00:19:03 __ Quick walk through how it works
00:19:44 __ Volume Builder, four instance - Bust
00:20:09 __ Resolution and speed for Emitter
00:20:38 __ Resolution and Volume Vector Field
00:21:56 __ Vector, Random, Cross Product
00:22:34 __ Intro to Cross Product
00:24:27 __ Curly Vector Field result
00:25:06 __ Normalizing the Vectors
00:25:18 __ Scaling the Vectors
00:25:47 __ Remesh for even distribution
00:26:48 __ Volume to Field Force, Quadratic
00:27:54 __ Tracing, Particles live in Folder
00:28:41 Q - NAB ’24 streams, where to find them
00:29:13 Q - Fill a bottle with Particles
00:30:25 Q -- Example, Volume Builder
00:32:58 Q -- Asset Browser, Surface Flow, Flock
00:36:19 Q - Where are the streams stored
00:36:30 Q - Particle walk 45º [1] instead of 90º
00:37:42 Contact Noseman or Jonas
00:38:34 Q - Liquid, Particles or Volume
00:39:09 Q - Particle color to Tracer
00:40:58 Q -- Asset Browser, Bi Tangent Noise
00:42:36 Q -- Rendering Splines in Redshift 3D
00:47:13 Q - Retime Particles
00:51:17 Q -- Multi Group [1], Allow for Downloads
00:53:45 Q -- Multi Group [2], ... and Deformer
01:00:13 Q - Animating Colliders
01:00:29 Q -- Asset Browser, Stick and Unstick
01:02:07 Q -- Particles in 2024 no Mass, workaround
00:36:30 Q - Particle walk 45º [2], complexity
01:08:21 Q - Particle, Rigid, interaction
01:11:25 Q - Python Modifier and Particles
01:12:09 Particles, Textures and UV colors
01:13:04 __ Resolution and Vertex
01:13:47 __ Linear Field Gradient mix to UV space
01:15:32 __ Material Node setup
01:18:58 __ ACES convert, GitHub OSL
01:20:32 Q - Tutorials on rendering Lasers
01:20:58 Wrapping up
01:22:17 Thank you and bye
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