Helping Players Hate (or Love) Their Nemesis

In this 2018 GDC talk, Monolith Productions’ Chris Hoge describes philosophies and features implemented in the design of both Middle-earth: Shadow of War and its predecessor, Middle-earth: Shadow of Mordor to give players an antagonistic relationship with their enemies. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programmi
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