Outer Wilds All Deaths Speedrun in 29:01 (DLC spoilers)

This is a speedrun to experience every type of death in the game. This category was surprisingly complex to route so I made a few miscalculations with sleep timings and such, but I don’t really care enough to do another run. The list of required death types is based on a datamined enumerator called DeathType containing the following: Default (running out of HP) Impact (Instant death from a high speed impact) Asphyxiation (drowning or suffocating) Energy (Entering the sun) Supernova (What it sounds like) Digestion (Being eaten by a fish) BigBang (Beating the game) Crushed (Being crushed by the sand) Meditation (What it sounds like) TimeLoop (Ending a loop still alive with the ATP active) Lava (Entering Hollow’s Lantern) BlackHole (Entering the ATP black hole to go back in time) Dream (Dying in a dream while already dead in the real world) DreamExplosion (Using the prototype artifact) CrushedByElevator (What it sounds like. Applies to DLC elevators as well a
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