In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline.
Portfolio Link:
Here are the assets I created for this tutorial series:
Chapters
0:00 Introduction
0:29 Using Decimation Master to reduce Poly count in ZBrush
5:46 Exporting from ZBrush
7:37 Importing Back into Maya
8:33 Setting up Live Surface and Quad Draw
10:00 Starting the Retopology phase using Quad Draw
36:27 Retopo’ing the Skull area
36:14 Finishing sculpting in Detail (speed up)
1:04:33 Adding in Asymmetrical Detail
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