In this tutorial we will create an animated material with unity. The fish will move its tail and wave in the water. The most interesting thing will be the texture. We will make use of the shader graph nodes in a special way to create a texture, that is not generated by an image. The texture looks sophisticated and has some interesting parameters.
Github:
Blog Post:
68 views
870
241
2 weeks ago 00:24:48 2
Jim Caviezel on Darkness, the Devil, Hollywood, and Sacrifice