Автор - CoffeeCrow
ссылка -
От автора:
In this video we’ll be creating a bullet manager that will build and spawn any projectile or bullet we want it too using signals. We’ll be making it reusable and editable too, it’s super useful for tower defence, roguelike’s and 2D games of any kind!
Kenney Pixel platformer pack:
30 views
371
113
1 month ago 00:05:21 3
Godot 4 - How to stop enemies falling off platforms using a RayCast
1 month ago 00:09:38 12
Godot 4 - 3D Dice Rolling Animation
1 month ago 00:36:07 22
Godot 4 - A Complete Guide to Y-SORTING
1 month ago 00:14:50 19
Godot 4 - Build Sudoku Game
1 month ago 00:05:22 16
Godot 4 - Random Items with Rarity Logic
1 month ago 00:07:06 15
Godot 4 - How to make things float
1 month ago 00:05:48 18
Godot 4 - Button Push
1 month ago 00:06:27 23
Godot 4 - 3D overlay on 3D scene
1 month ago 00:02:58 32
Godot 4 - Mesh Masks To See-through Other Objects
1 month ago 00:41:21 127
Godot 4 - Your First 3D Platformer Tutorial
1 month ago 00:04:09 25
Godot 4 - Analog Clock
1 month ago 00:18:05 27
Godot 4 - Making Minesweeper
1 month ago 00:36:39 552
Godot Engine 4 - Создание базового Java / Kotlin плагина для игры в Android Studio
1 month ago 00:09:39 33
Godot 4 - Rigid Body Character Controller
1 month ago 00:15:55 31
Godot 4 - Visibility Occlusion
1 month ago 00:02:07 18
Godot 4 - Create a 3D Minimap
1 month ago 00:14:37 21
Godot 4 - CARD GAME Tutorial (part 7) - Create an OPPONENT
1 month ago 00:02:10 583
Automate Level Design with Tiled Automapping & Godot 4.3 C#