How To Make A Game With Unity Multiplayer Netcode | Network Physics And Network Object Pooling
Today I show you how to setup the Network Rigid body component to synchronize physics over the network with Netcode For GameObjects, we also cover how to improve instantiation of network objects by using the Network Object Pool.
Network Object Pooling and other multiplayer extensions from community contributions at:
Helpful documentation for Unity Multiplayer Netcode For GameObjects:
The Unity Multiplayer demo shown in this video can be freely downloaded from GitHub at:
Recommended and very populate Multiplayer solution for Unity: (Photon 2 Unity Networking)
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